Fight of Lands V1.0
Written by Hell_Cat_18   
04-09-2006


Hell_Cat_18
January 20th, 2005, 12:20 PM
Story:
A battle ravaged field lies broken and bloody between the lands. Mostors and Deamons stand at the north, their weapons stained red with the blood of the fallen. To the south...the last legion of men stand with fear in their hearts, but pride and courage in their souls. The Deamons scream and the Mostors roar, the silent air is filled with the tourtured screams of twisted metal. Men shift and tremble in fear, but hold their heads high as they draw their swords near. Achers for each move to the dead man's lines, black arrows notche and ready. The lines begin to form, as commanders step forth and stare their men down. The Deamon's lord raises a hand, and the first wave of deadly black rain falls...the final battle has begun.

Rules: Must read before you begin playing!
1. You must choose a side Deamons or Men, but choose wisely because you will not be able to change it.
2. Once you have decided, create your character and decide on choice of weapon and class. Again, choose wisely, the weapon and class you choose will decide on how many hit points, magic points, and healing points you recieve.
3. No double posting will be allowed, you are allowed to play as long as you like, but you can not double post, or edit your posts once you have made them.
4. Each person will engage in combat with one person of the other side. *ex. deamon vs. man* and they will battle until one or the other is defeated. Once you are defeated you will no longer be able to play the game.
5. Healing points can be used to regain Hit.P. even during battle, but using these will take up one turn *i.e. one post* Healing Points will be regained at the speed of three points every fourth post. *Ex. If you use your healing points on your fought post, you will not regain any until your eighth post*
6. Magic Points can be used only by Mages, and will be regained at a speed of four points every other turn. This is because magic is all a Mage can use, as they will not carry any other kind of weapon.
7. YOU are responsible for your points AND YOUR A OPPNETS POINTS, NOT ME. If you are caught not keeping track of your own, you will be asked to leave the game.
8. One attack per turn, no doulbe attacking at any time.

Review all the following information before choosing and creating your character!!!

Classes: Men
Swordsmen: HeavyBlade, Axe Man, Twin Dagger
Archer:
Long Bow-Good distance.
Cross Bow-Close Combat.
Healer:
Battle-Goes into battle with companion but has a larger chance of death. Field-Works with whoever needs them in the field.
Mage:
Battle-Goes into battle with companion but has a larger chance of death.
Field-Works with whoever asks for assistance.

Points Sheet: Men
Swordsmen: Hit Points=85 Magic Points=0 Healing Points=20
Archer: Hit Points=75 Magic Points=10 Healing Points=20
Healer: Hit Points=50 Magic Points=30 Healing Points=60
Mage: Hit Points=75 Magic Points=50 Healing Points=20

Attacks: Men
Swordsmen:
*Heavy Blade*
Slasher=8 Damage
Gaurd=Reduces Damage by 2 points, costs 4 Healing Points. *one turn, does not take affect until next turn*
Gaurdian Light *healing*=Costs 10 Healing Points, regains 10 Hit Points.
*Axe Man*
Thrasher=8 Damage
Gaurd= Reduces Damage by 2 points, costs 4 Healing Points. *one turn, does not take affect until next turn*
Maiden's Love *healing*=Costs 10 Healing Points, regains 10 Hit Points.
*Twin Dagger*
Twisting Razor=5 Damage
Gaurd=Reduces Damage by 4 points, costs 6 Healing Points. *one turn, does not take affect until next turn*
Virgin Kiss *healing*=Costs 10 Healing Points, regains 10 Hit Points.
Archer:
Sudden Death=10 Damage
Flameing Light *Magic*=8 Damage, costs 10 Magic Points.
Gaurd=Reduces Damage by 4 points, costs 6 Healing Points. *one turn, does not take affect until next turn*
Whisper *healing*=Costs 10 Healing Points, regains 10 Hit Points.
Healer:
*Battle*
Fairies Song=Costs 20 Healing Points, regains 20 Hit Points.
Resurection=Costs 60 Healing Points, revives dead companion with half of their original Hit Points. *Can only be used once per battle*
Light of God=Costs 50 Hit Points, regains 50 Hit Points.
*Field*
Rain of Sorrow=Costs 40 Healing Points, regains 40 Hit Points.
Nemphetamine=Costs 60 Healing Points, regains 60 Hit Points.
Rose Blood=Costs 30 Healing Points, regains 30 Hit Points.
Mage:
*Battle*
Song of Death=Costs 30 Magic Points, does 25 Damage.
Blood Drainer=Costs 20 Magic Points, does 20 Damage.
Soul Reeper=Costs 40 Magic Points, does 35 Damage.
*Field*
Apacalypse=Costs 50 Magic Points, does 50 Damage.
Hell's Light=Costs 30 Magic Points, does 25 Damage.
Death's Gaze=Costs 20 Magic Points, does 10 Damage.

Classes: Deamons/Mostors
Swordsmen: Heavy, Axe Man, Twin Dagger
Archer:
Long Bow-Good distance.
Cross Bow-Close Combat.
Healer:
Battle-Goes into battle with companion but has a larger chance of death. Field-Works with whoever needs them in the field.
Mage:
Battle-Goes into battle with companion but has a larger chance of death.
Field-Works with whoever asks for assistance.

Point Sheet: Deamons/Mostors
Swordsmen: Hit Points=100 Magic Points=0 Healing Points=20
Archer: Hit Points=75 Magic Points=10 Healing Points=20
Healer: Hit Points=50 Magic Points=30 Healing Points=60
Mage: Hit Points=100 Magic Points=60 Healing Points=10


Attacks: Deamons/Mostors
Swordsmen:
*HeavyBlade*
Blood Claw=10 Damage
Guard=Reduces Damage by 2 points, costs 4 Healing Points. *one turn, does not take affect until next turn*
Devil's Song *healing*=Costs 14 Healing Points, regains 12 Hit Points.
*Axe Man*
Hell's Lance=15 Damage
Gaurd=Reduces Damage by 1 point, costs 3 Healing Points. *one turn, does not take affect until next turn*
Black Shadow *healing*=Costs 15 Healing Points, regains 12 Hit Points.
*Twin Dagger*
Ceberus Fangs=12 Damage
Guard=Reduces Damage by 4 points, costs 6 Healing Points. *one turn, does not take affect until next turn*
Demon Howl *healing*=Costs 16 Healing Points, regains 14 Hit Points.
Archer:
Black Rain=14 Damage
Ice Arrow *magic*=16 Damage, costs 10 Magic Points.
Gaurd=Reduces Damage by 2 points, costs 4 Healing Points. *one turn, does not take affect until next turn*
Moonlight Curse *healing*=Costs 12 Healing Points, regains 10 Hit Points.
Healer:
*Battle*
Raising Dead=Costs 18 Healing Points, regains 16 Hit Points.
Black Mist=Costs 20 Healing Points, regains 20 Hit Points.
Death's Hand=Costs 10 Healing Points, regains 8 Hit Points.
*Field*
Maiden's Scream=Costs 20 Healing Points, regains 18 Hit Points.
Knife of Death=Costs 30 Healing Points, regains 12 Hit Points and does 8 Damage to opponent.
Hallow Soul=Costs 10 Healing Points, regains 6 Hit Points.
Mage:
*Battle*
Resurection=Costs 50 Magic Points, revives companion from death. *can only be used once per battle*
Satan's Hold=Costs 20 Magic Points, does 15 Damage.
Soul Splitter=Costs 30 Magic Points, does 25 Damage.
*Field*
Raven's Cry=Costs 40 Magic Points, does 35 Damage.
Heart Arrest=Costs 20 Magic Points, does 15 Damage.
Iron Fist=Costs 30 Magic Points, does 20 Damage.


Notes: Men/Deamons/Mostors *Must read before posting*
If you wish to have a Battle Healer or a Battle Mage become your companion you must PM that person and ask them permission. They have the right to refuse you, and if they accept a PM must be sent to me so that I can change their status. Also, you may request the use of a Field Healer or Field Mage at any time by sending them a PM. This does not lose you a turn, however, they will not be able to Atack or Heal until your next turn, and they can only stay with you for one turn. They may also refuse your request, if you are reported for badgering them, you will be asked to leave the game permently. Also, only Healers are allowed to heal other people as well as themselves, keep this in mind when choosing a companion. If you have any questions send them to me via PM.

All characters must be sent to me via PM before you can begin playing!

I highly suggest printing this for better use!

Flying_Monkey
January 20th, 2005, 03:55 PM
this sounds fun

Hell_Cat_18
January 20th, 2005, 05:00 PM
I hope I didn't make it to confusing for people, and it better be, it took me like two hours to do all of that and think of the names.-_-;

Flying_Monkey
March 15th, 2005, 02:43 AM
yeah well I like and it doesn't confuse me so it souldn't confuse anyone else (I'm easily confused)

So when can I put up a character?

Hell_Cat_18
March 15th, 2005, 11:49 AM
Whenever you want, just send what you want to me and I'll put it up lol. I've already got mine made, and named, so I'll be your first challenger. :happy:

Flying_Monkey
March 16th, 2005, 01:19 AM
OK then