The Dark Tower Series |
Written by Ladywriter | |
Saturday, 03 April 2004 |
The Dark Tower I: The Gunslinger Synopsis The opening chapter in the epic Dark Tower series. Roland, the last gunslinger, in a world where time has moved on, pursues his nemesis, The Man in Black, across a desert. Roland's ultimate goal is the Dark Tower, the nexus of all universes. This mysterious icon's power is failing, threatening everything in existence. The Dark Tower II: The Drawing of the Three Synopsis Part II of an epic saga. Roland, the last gunslinger, encounters three mysterious doorways on the beach. Each one enters into a different person living in New York. Through these doorways, Roland draws the companions who will assist him on his quest to save the Dark Tower. The Dark Tower III: The Waste Lands Synopsis Part III of an epic saga. Roland and his companions, Eddie and Susannah Dean, find the Path of the Beam that will lead them to the Dark Tower. Along they way, Roland adds two new members to his ka-tet (a group united for a specific purpose). In the decaying city of Lud, they encounter new dangers, including a sentient train that has gone insane. The Dark Tower IV: Wizard & Glass Synopsis Part IV of an epic quest. Roland the Gunslinger and his followers have to contend with a sentient monorail intent on killing itself and taking them with it. While seeking to return to the Path of the Beam that will lead them to the Dark Tower, Roland tells his friends a story about the tragic loss of his first love, Susan Delgado. The Dark Tower V: Wolves of The Calla Synopsis After escaping the perilous wreckage of Blaine the insane Mono and eluding the evil clutches of the vindictive sorcerer Randall Flagg, Roland and his ka-tet find themselves back on the southeasterly path of the Beam. Here, in the borderlands that lie between Mid-World and End-World, Roland and his friends are approached by a frightened band of representatives from the nearby town of Calla Bryn Sturgis. In less than a month, the Calla will be attacked by the Wolves-those masked riders that gallop out of Thunderclap once a generation to steal the town's children. The Calla folken need the kind of help that only gunslingers can give, and if the tet agrees to help, the town's priest-Father Callahan, once of 'Salem's Lot, Maine-promises to give them Black Thirteen, the most potent and treacherous of Maerlyn's magic balls. He used it to enter Mid-World, and now it sleeps fitfully beneath the floorboards of his church. Meanwhile, in the New York of 1977, the Sombra Corporation plots to destroy the lot at Second Avenue and Forty-Sixth Street. How can Roland and his friends both save the rose and fight the Wolves? Only by using the magic of Black Thirteen, but how can anyone trust this sinister and treacherous object which is, in actuality, the eye of the Crimson King himself? Time is running out on all levels of the Tower, but unless our ka-tet can defeat the minions of Thunderclap both in our world and in Mid-World, they will never reach that great lynchpin of the time/space continuum which, even now, begins to totter . . . The Dark Tower VI: Song of Susannah Synopsis No Information available The Dark Tower VII: The Dark Tower Synopsis No Information available Synopsis quoted from: http://www.stephenking.com/ Official website: http://www.stephenking.com/DarkTower/ Ancient Clan Forums - Discussion Topic: Dark Tower theories (ok Sledge, let's fight) © 2004 Signet |
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